Marco Polo II: In the Service of the Khan
Retread old routes or forge a new path in this epic standalone follow-up to The Voyages of Marco Polo.
After your journeys drew you to the East fulfilling contracts and making lucrative trades, you’re poised to embark on a voyage back to the West! Play as competing merchants as you set out from Beijing to seek your fortune throughout the khan’s vast empire. Travel from city to city establishing trading posts, taking new contracts, and acquiring camels and goods to complete them. But plan carefully—you’ll only make it so far without the right credentials. New guild seals will give you access to otherwise inaccessible routes, and upgrading them will bring you additional rewards. Whatever path you choose to take, you’ll have to act decisively. Some action spaces are limited, and if an opponent gets there first, it could be a longer journey than you planned for.
Contents:
- 1 Game board
- 1 First player marker (hourglass)
- 4 Player boards
- 7 City bonus markers
- 7 Character tiles
- 10 Outpost bonus tiles
- 16 Guild seals
- 18 Offer tiles
- 49 Contracts (42 red and 7 blue)
- 68 Coins (40×1, 18×5, 10×10)
- 4 50/100 point cards
- 14 Goal cards
- 25 City cards
- 18 Gold bars (14 small and 4 large)
- 18 Silk bundles (14 small and 4 large)
- 19 Pepper bags (14 small and 5 large)
- 26 Jade pieces
- 26 Camels (20 small and 6 large)
- 12 Figures (3 each in blue, yellow, green, and red)
- 26 Dice (5 each in blue, yellow, green, and red, along with 6 black)
- 44 Trading posts (11 each in blue, yellow, green, and red)
- 4 Player aids
- 1 Rulebook
- 1 supplement
Designer(s) | Simone Luciani, Daniele Tascini |
Artist(s) | Dennis Lohausen |
Publisher(s) | Z-Man Games |
Year Published | 2019 |
Mechanics | Dice Rolling, Point to Point Movement, Variable Player Powers, Worker Placement |
Categories | Dice Games, Economic, Strategy Games |
Player Count | 2-4 |
Play Time | 60-120 min |
Age | 12+ |
Weight | 3.27/5 |